#pragma once
#include "Coisa.h"
#include "SDL.h"
class Jogador : public Coisa
{
public:
	Jogador(std::string spritePath, int sizeX, int sizeY, int posX, int posY, int bgColorRed, int bgColorGreen, int bgColorBlue) : Coisa(spritePath, sizeX, sizeY, posX, posY, bgColorRed, bgColorGreen, bgColorBlue)
	{
	}
	~Jogador(void);

	virtual void procKeyPressEvent(SDL_Event event);
	virtual void procKeyLetGoEvent(SDL_Event event);
	
	void move(int limX, int limY);
};

